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1. Useless Skill Levels 2 & 3 - in Feedback/Requests [original thread]
The skills you upgrade to buy equipment also improve your overall proficiency with the weapon, so level 2 and 3 of the sniper skill, though they dont allow you to get a new sniper, do make you better at using the snipers. It just isn't something ...
- by Rue Hadra - at 2012.07.29 18:09:00
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2. So long and thanks for all the fish - in Feedback/Requests [original thread]
I have noticed that I am doing substantially better now that I have some descent gear, but I feel like it is more down to my getting better at the game than purely because of the items I'm using. I'd say at least half the time, if not much more, ...
- by Rue Hadra - at 2012.07.27 14:55:00
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3. More Skirmish maps please! - in Feedback/Requests [original thread]
I'm really glad we have a little bit of diversity in maps now (I wasn't in the beta the last time these maps were available so there completely new for me) but I'd really like to see some more Skirmish maps. Ambush is fun, but I primarily play as...
- by Rue Hadra - at 2012.07.26 18:12:00
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4. jet packs sniper positions one man vehicles - in Feedback/Requests [original thread]
I remember hearing something about jetpacks already existing in the EVE universe as a means of travelling in gas planets. Personaly I would like some kind of one man flying vehicle or jetpack. It adds extra verticality to the game and really woul...
- by Rue Hadra - at 2012.07.26 16:45:00
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5. Cover System. - in Feedback/Requests [original thread]
Usually I really dislike cover systems in fps games, they just dont feel right. But the cover system in Killzone always felt great to me. It doesn't feel like your stuck to the wall unlike a lot of other games, and whilst up agains it your still h...
- by Rue Hadra - at 2012.07.03 02:11:00
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6. Request - Petitoin ? - For the love of god end the air ship ramming - in Feedback/Requests [original thread]
I don't think dropships should explode when they touch the ground, thats a little ridiculous thinking the entire point of them is to land and let people hop in for transport or as gunners. But the ease with which they can kill people is a little ...
- by Rue Hadra - at 2012.07.02 08:56:00
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7. [request] Group players with similar play styles and headsets. - in Feedback/Requests [original thread]
I'd really like to see some kind of feature that allows players to include information about there play styles. Say, you go to the your Character Sheet in your NeoCom, and under Character Info it has options for "Headset > Yes/No" "Cooperative ...
- by Rue Hadra - at 2012.07.01 18:11:00
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8. Request - Merc Quarters Clothing change - in Feedback/Requests [original thread]
It really would be amazing to have some kind of social areas in the game. Like the war room you'r in before a battle starts, but with the intent of simply interacting with other players rather than preparing for battle. Just imagine if instead of...
- by Rue Hadra - at 2012.06.30 17:38:00
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9. [request] respawn countdown change to suicide countdown. - in Feedback/Requests [original thread]
tien505 wrote: I have the same feeling. I tried to revive people and only manage to revive 2 people successfully. The yelled for a medic would be nice too so to alert any nearby medics. Maybe a floating icon above characters you can revive? ...
- by Rue Hadra - at 2012.06.30 12:10:00
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10. Verticality and Close Quarters. - in Feedback/Requests [original thread]
Asno Masamang wrote: I would love this as well, however, before they can do that they will need to fix the Sniper Scope ranges. Right now, the scope ranges are 25% - 50% of what they should be. Because of this issue, Snipers cannot take advant...
- by Rue Hadra - at 2012.06.30 01:28:00
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11. [request] respawn countdown change to suicide countdown. - in Feedback/Requests [original thread]
The2 Holgg wrote: Good ide I like it. but am more up for a 50/50 thing take 5 sec off everything and add it to the suicide timer. Yeah, I could see a mix of the two working. I'm just thinking that, say in your average multiplayer game, it pr...
- by Rue Hadra - at 2012.06.30 01:11:00
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12. [request] respawn countdown change to suicide countdown. - in Feedback/Requests [original thread]
Whenever I die and I'm waiting on the countdown timer, I always feel like it takes a bit too long. I don't think it actually is too long, more that after going through the menu to pick my class and decide where to spawn I don't want to have to wai...
- by Rue Hadra - at 2012.06.30 00:55:00
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13. [Request] Beta Vanity - in Feedback/Requests [original thread]
I'd really like to see vanity items in general added to the game. Purely decorative aspects you can add to your character to make it feel more personalised in the way it looks. Having a little something for the testers is always a nice thing. I ...
- by Rue Hadra - at 2012.06.29 22:20:00
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14. Suits customization!! - in Feedback/Requests [original thread]
jecs90 wrote: Gamers like to be unique so what about if we could change the colors of our suits!! And more! Ideas about Customization!??? I'm not 100% certain, but I think you can buy alternate colour versions of some suits. I was looking ...
- by Rue Hadra - at 2012.06.29 22:16:00
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15. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
I haven't seen this effect, but it definitely sounds like something I would like! I love detail's like this that add to the aesthetic elements of a game. You should really FEEL like you are looking through the helmet
- by Rue Hadra - at 2012.06.29 22:07:00
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16. Draw Distance Needs More Range! - in Feedback/Requests [original thread]
This is something I've noticed too. It can be quite annoying when you see an arrow saying there is a player there but you can't see one. I'd also like to see the arrows that hover above players worked on a little. It seems to be far too often whe...
- by Rue Hadra - at 2012.06.29 22:05:00
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17. [Request] melee/knife finishers and counter-melee? (DEV please reply) - in Feedback/Requests [original thread]
I've tried using the knife quite a few times, and I think that I've got a kill with it a single time. I really can't tell if I'm hitting the other player or not, and at times it can seem to be a little unresponsive. This could be because it needs...
- by Rue Hadra - at 2012.06.29 13:58:00
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18. Verticality and Close Quarters. - in Feedback/Requests [original thread]
I have always loved multiplayer shooters that are more than just a flat battleground, I always love the ability to climb up to higher layers and find a nest where you can snipe out of harms way for the most part. The current map can be a little b...
- by Rue Hadra - at 2012.06.29 13:56:00
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